Published Work
Virtual Vernacular - CRC Press [Link]
Virtual Vernacular is a textbook for game designers looking to find more opportunity for set designs, architecture, and urban design as it relates to a new context.
This book highlights the design tendencies that result from constructibility and functionality. This book encourages learning from the built environment, not so much to imitate, but to adapt to a local or fictional context
Dear Architecture- Blank Space Project
Contributed an editorial on Communication in Architecture included in Dear Architecture publication.
Beyond BIM: Architecture Information Modeling - Routledge [Link]
1204 Mason Project is cited and credited with Scott Page for taking steps forward in sustainable retrofits and documentation of built structures with the help of LIDAR and pointcloud technology.
Speaking Engagements
2021
Chatham University - Designing a Canvas for Projection
Identified a variety of ways architecture can enhance a narrative
Worked through case studies that allow architecture to perform the function of literary devices
Compare the discreet differences between persistent and dynamic environments when telling a story.
2020
JoCo Cruise Shadow Event - Fictional Architecture: Castles [Link]
Summarized the history of the “Castle“ typology, ranging from forts to fortified cities to palaces
Short analysis of Neuschwanstein Castle, noting the shift from fortification to spectacle
Analysis of the variety of ways pop culture has processed and reprocessed a few historic castles and the deviations they’ve made to make them more fantastic.
IBI Design Charette - Lair Typologies
Showcased a variety of typologies that made their way into iconic Villain’s Lairs- early brutalism and modernism provided a stark contrast to a typical “residential“ environment.
Identified spatial cues used to reinforce character traits and how those work with camera framing.
Looked at legacy of pop-culture designs in the built environment.
AIA Cleveland - 10 Ways to Turn your BIM Model into a Visual Storyteller [Link]
Identified best practices for documenting design-forward projects with BIM software
Provided case studies demonstrating the groundwork required for high-tech solutions
Showed construction-document-friendly ways to convey and document design goals
Broke down a series of 10 ways (ranging from simple to aspirational) tools architects can use to preserve design intent without adding unreasonable complexity to their workflow.
2018
GDC 2018 - Worldbuilding with Architecture [Link]
Analyzed built structures in tandem with virtual structures.
Demonstrated a variety of game typologies that are doing creative things with spatial design through case studies
Break down successful subtle and overt design decisions that contribute to an immersive world
2016
AMA Lunch and Learn - Narrative and Architecture [Link]
2015
Callison Lunch and Learn - Visual Communication [Link]
Art Shows
2019
Music Visualization Projection Show- Fred’s Wildlife Sanctuary, Seattle WA
Parametric artwork with shapes and composition responsive to beats and color responsive to tempo.
2018
ATHR Live Performance Projection Show- Vermilion, Seattle WA
Collaboration with a local DJ and songwriter to provide visuals to her live performance.
Cap Hill Art Walk
HybridSpace - Bio Engine Mechanically inspired fractal animation loops projected in a gallery with keyframes pinned up in sequence along the gallery walls.
Front Seat Gallery, Poco - Terrestrial Large fractal prints of forms and surfaces inspired by nature.